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Aladdin

Aladdin is one of the nine currently playable heroes in the Ravenswatch. Aladdin is a master thief armed with magical scimitars, showcasing his years of experience with remarkable nimbleness and with his genie's three wishes—he's always prepared to overcome any obstacle.

Introduction

Aladdin

Aladdin is one of the nine currently playable heroes in the Ravenswatch. Aladdin is a master thief armed with magical scimitars, showcasing his years of experience with remarkable nimbleness and with his genie's three wishes—he's always prepared to overcome any obstacle.

Abilities

Jinniya of the Lamp
Type: trait
Jinniya of the Lamp

Call Jinniya of the Lamp for a wish. Next ability grants the wish (3 charges). While calling for a wish, Aladdin is INTANGIBLE. POWER: Deals 250 damage all around. SPECIAL: Make 15 to 25 Dream Shards and 1 Consumable(s) appear. DEFENSE: Fully heals or revive all nearby Heroes with a permanent 30 SHIELD

Scimitars
Type: attack
Scimitars

Chain together a series of attacks with the scimitars, dealing 16 damage. Last attack hits all around. Each attack can consume ENCHANTMENT points to strike twice with increased damage

Ring Jinn
Type: power
Ring Jinn

Summon Jinn of the Ring to fly forward and deliver a powerful blow that deals 80 damage. Can be held to move farther and increase damage up to +50%

Enchanted Blades
Type: special
Enchanted Blades

Throw scimitars: they move forward, stop to spin then return to Aladdin, dealing up to 60 damage. Scimitars gain ENCHANTMENT points for each enemy hit. Aladdin cannot use Scimitars while Enchanted Blades are in flight

Somersault
Type: defence
Somersault

Jump quickly to turn INTANGIBLE. Enemies passed become VULNERABLE for 3 second(s)

Dream Wish
Type: ultimate
Dream Wish

Consume 150 Dream Shards to earn an additional TRAIT charge. Aladdin can still be damaged while channeling Dream Wish

Magic Carpet
Type: ultimate
Magic Carpet

Ride The Magic Carpet, turning INTANGIBLE and dealing 100 damage to enemies passed. Movement is forced but the direction can be controlled

Talents

Aerial Catch
Type: starter | Unlock: Rank 0 | On upgrade: +3 SHIELD + Hero Level
Aerial Catch

Quest (x15): After they hit an enemy, retrieving SPECIAL's blades during DEFENSE grants +1 ARMOR. Complete: Doing it again grants 12/15/18/21 SHIELD to all nearby Heroes for 6 seconds

Jinniya's Gift
Type: starter | Unlock: Rank 0 | On upgrade: +10% chance
Jinniya's Gift

Gain +1 TRAIT Charge Future Talents have +15%/25%/35%/45% chance to be Rare or above

Jinn's Might
Type: starter | Unlock: Rank 2 | On upgrade: +10% bonus damage
Jinn's Might

Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG. Complete: Increase POWER's bonus damage from charge by 40%/50%/60%/70%

Wish of Omnipotence
Type: starter | Unlock: Rank 5 | On upgrade: +2 seconds
Wish of Omnipotence

Adds a fourth wish to TRAIT, granting all nearby heroes OMNIPOTENCE for 8/10/12/14 seconds. During OMNIPOTENCE, Heroes' POWER, SPECIAL and DEFENSE have 0.5 second cooldown

Slide Attack
Type: normal | Unlock: Rank 0 | On upgrade: +100% of ATTACK's damage
Slide Attack

Using ATTACK while the blades are flying makes you slide and deal 400%/500%/600%/700% of ATTACK's damage along the path

Shard Blades
Type: normal | Unlock: Rank 0 | On upgrade: +5% range
Shard Blades

While ENCHANTMENT is active on blades, ATTACKS have their range increased by 20%/25%/30%/35% and deal +20% damage

Air Dash
Type: normal | Unlock: Rank 0 | On upgrade: +1 second(s)
Air Dash

DASH can be triggered during DEFENSE's air time. Doing so increases ATTACK speed by 15% for 4/5/6/7 second(s)

Jinn's Fury
Type: normal | Unlock: Rank 0 | On upgrade: +5% damage
Jinn's Fury

POWER strikes 3 times, each one dealing 40%/45%/50%/55% damage

Healing Blades
Type: normal | Unlock: Rank 0 | On upgrade: +4 Health + Hero Level
Healing Blades

When retrieved, SPECIAL's blades heal all Heroes nearby for each enemy hit, up to 7/11/15/19 Health

Major Enchantment
Type: normal | Unlock: Rank 0 | On upgrade: Rare: -0.50 seconds. Epic and Legendary: -0.25 seconds
Major Enchantment

While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3/2.5/2.25/2 seconds

Dancing Blades
Type: normal | Unlock: Rank 0 | On upgrade: +25% increased spin duration
Dancing Blades

Spin duration of SPECIAL's blades is increased by 75%/100%/125%/150% Blades can be recalled sooner by triggering SPECIAL again

Cyclonic Appearance
Type: normal | Unlock: Rank 0 | On upgrade: +10% of POWER's damage
Cyclonic Appearance

When triggering POWER, Jinn hits all nearby enemies and deals 50%/60%/70%/80% of POWER's damage

Dive
Type: normal | Unlock: Rank 2 | On upgrade: +100% of ATTACK's damage
Dive

Using ATTACK during DEFENSE's jump makes Aladdin dive to the ground, dealing 400%/500%/600%/700% of ATTACK's damage all around

Spinning Strikes
Type: normal | Unlock: Rank 3 | On upgrade: +20% damage
Spinning Strikes

After retrieving SPECIAL's blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deals +80%/100%/120%/140% damage

Acrobatics
Type: normal | Unlock: Rank 3 | On upgrade: +1 ENCHANTMENT point
Acrobatics

Each enemy passed during DEFENSE grants 3/4/5/6 ENCHANTMENT points

Swordjinn
Type: normal | Unlock: Rank 4 | On upgrade: Rare: +40% damage. Epic and Legendary: +20% damage
Swordjinn

POWER Jinn can catch SPECIAL's blades to deal +80%/120%/140%/160% damage in a wider range

Leaping Strike
Type: normal | Unlock: Rank 4 | On upgrade: +50% damage
Leaping Strike

ATTACK used right after DASH deals 200%/250%/300%/350% damage and strikes twice with ENCHANTMENT

Tornado Jump
Type: normal | Unlock: Rank 5 | On upgrade: +15 damage + Hero Level + DMG
Tornado Jump

DEFENSE casts a tornado that moves toward Aladdin and deals 40/55/70/85 damage per second for 4 seconds

Dream Scimitars
Type: normal | Unlock: Rank 7 | On upgrade: +10% chance
Dream Scimitars

While ENCHANTMENT is active on blades, ATTACK has a 40%/50%/60%/70% chance of earning Aladdin a Dream Shard upon enemy hit

Sand Vortex
Type: normal | Unlock: Rank 7 | On upgrade: +10% damage
Sand Vortex

SPECIAL's blades, when stationary, pull in enemies around them. SPECIAL deals +40%/50%/60%/70% damage

Master Thief
Type: normal | Unlock: Rank 8 | On upgrade: +10%/5%/2% chance
Master Thief

Whenever you choose a Common, Rare, or Epic Magical Object, you have a: 40%/20%/10%; 50%/25%/12%; 60%/30%/14%; 70%/35%/16% chance to get another copy of it

Enchanted Jinn
Type: normal | Unlock: Rank 8 | On upgrade: +5 maximum ENCHANTMENT points
Enchanted Jinn

POWER can consume up to 5 ENCHANTMENT points to increase its Crit Chance by 10% per point. The maximum number of ENCHANTMENT points is increased by 5/10/15/20

Wondrous Wishes
Type: ultimate | Unlock: Rank 0 | On upgrade:
Wondrous Wishes

All wishes are improved: POWER: deals +50% damage. SPECIAL: 40% chance to generate 2 Consumable(s). DEFENSE: +100% SHIELD gained

Infinite Wishes
Type: ultimate | Unlock: Rank 9 | On upgrade:
Infinite Wishes

Gain +3 TRAIT charges.Dream Shards cost for ULTIMATE is reduced by 20%

Dream Stride
Type: ultimate | Unlock: Rank 6 | On upgrade:
Dream Stride

Each time ULTIMATE hits an enemy, Aladdin gains 8 Dream Shards. ULTIMATE has no cooldown if no enemies are hit

Quick Ride
Type: ultimate | Unlock: Rank 9 | On upgrade:
Quick Ride

DASH uses Magic Carpet to deal 40 damage to enemies passed and can be held for up to 1.0 second(s)