Introduction

Aladdin is one of the nine currently playable heroes in the Ravenswatch. Aladdin is a master thief armed with magical scimitars, showcasing his years of experience with remarkable nimbleness and with his genie's three wishes—he's always prepared to overcome any obstacle.
Abilities

Call Jinniya of the Lamp for a wish. Next ability grants the wish (3 charges). While calling for a wish, Aladdin is INTANGIBLE. POWER: Deals 250 damage all around. SPECIAL: Make 15 to 25 Dream Shards and 1 Consumable(s) appear. DEFENSE: Fully heals or revive all nearby Heroes with a permanent 30 SHIELD

Chain together a series of attacks with the scimitars, dealing 16 damage. Last attack hits all around. Each attack can consume ENCHANTMENT points to strike twice with increased damage

Summon Jinn of the Ring to fly forward and deliver a powerful blow that deals 80 damage. Can be held to move farther and increase damage up to +50%

Throw scimitars: they move forward, stop to spin then return to Aladdin, dealing up to 60 damage. Scimitars gain ENCHANTMENT points for each enemy hit. Aladdin cannot use Scimitars while Enchanted Blades are in flight

Jump quickly to turn INTANGIBLE. Enemies passed become VULNERABLE for 3 second(s)

Consume 150 Dream Shards to earn an additional TRAIT charge. Aladdin can still be damaged while channeling Dream Wish

Ride The Magic Carpet, turning INTANGIBLE and dealing 100 damage to enemies passed. Movement is forced but the direction can be controlled
Talents

Quest (x15): After they hit an enemy, retrieving SPECIAL's blades during DEFENSE grants +1 ARMOR. Complete: Doing it again grants 12/15/18/21 SHIELD to all nearby Heroes for 6 seconds

Gain +1 TRAIT Charge Future Talents have +15%/25%/35%/45% chance to be Rare or above

Quest (x20): Hitting an enemy with POWER at maximum charge grants +0.5 DMG. Complete: Increase POWER's bonus damage from charge by 40%/50%/60%/70%

Adds a fourth wish to TRAIT, granting all nearby heroes OMNIPOTENCE for 8/10/12/14 seconds. During OMNIPOTENCE, Heroes' POWER, SPECIAL and DEFENSE have 0.5 second cooldown

Using ATTACK while the blades are flying makes you slide and deal 400%/500%/600%/700% of ATTACK's damage along the path

While ENCHANTMENT is active on blades, ATTACKS have their range increased by 20%/25%/30%/35% and deal +20% damage

DASH can be triggered during DEFENSE's air time. Doing so increases ATTACK speed by 15% for 4/5/6/7 second(s)

POWER strikes 3 times, each one dealing 40%/45%/50%/55% damage

When retrieved, SPECIAL's blades heal all Heroes nearby for each enemy hit, up to 7/11/15/19 Health

While NOT using ATTACK, passively generate 1 ENCHANTMENT every 3/2.5/2.25/2 seconds

Spin duration of SPECIAL's blades is increased by 75%/100%/125%/150% Blades can be recalled sooner by triggering SPECIAL again

When triggering POWER, Jinn hits all nearby enemies and deals 50%/60%/70%/80% of POWER's damage

Using ATTACK during DEFENSE's jump makes Aladdin dive to the ground, dealing 400%/500%/600%/700% of ATTACK's damage all around

After retrieving SPECIAL's blades, next ATTACK within 2 second(s) spins 2 times (twice more with ENCHANTMENT) and deals +80%/100%/120%/140% damage

Each enemy passed during DEFENSE grants 3/4/5/6 ENCHANTMENT points

POWER Jinn can catch SPECIAL's blades to deal +80%/120%/140%/160% damage in a wider range

ATTACK used right after DASH deals 200%/250%/300%/350% damage and strikes twice with ENCHANTMENT

DEFENSE casts a tornado that moves toward Aladdin and deals 40/55/70/85 damage per second for 4 seconds

While ENCHANTMENT is active on blades, ATTACK has a 40%/50%/60%/70% chance of earning Aladdin a Dream Shard upon enemy hit

SPECIAL's blades, when stationary, pull in enemies around them. SPECIAL deals +40%/50%/60%/70% damage

Whenever you choose a Common, Rare, or Epic Magical Object, you have a: 40%/20%/10%; 50%/25%/12%; 60%/30%/14%; 70%/35%/16% chance to get another copy of it

POWER can consume up to 5 ENCHANTMENT points to increase its Crit Chance by 10% per point. The maximum number of ENCHANTMENT points is increased by 5/10/15/20

All wishes are improved: POWER: deals +50% damage. SPECIAL: 40% chance to generate 2 Consumable(s). DEFENSE: +100% SHIELD gained

Gain +3 TRAIT charges.Dream Shards cost for ULTIMATE is reduced by 20%

Each time ULTIMATE hits an enemy, Aladdin gains 8 Dream Shards. ULTIMATE has no cooldown if no enemies are hit

DASH uses Magic Carpet to deal 40 damage to enemies passed and can be held for up to 1.0 second(s)