Introduction

In the daytime, Scarlet uses her elusive prowess to swiftly bring her enemies to their end, though when night falls; her curse transforms her into a deadly werewolf—brutalizing and overpowering those who dare stand in her way.
Abilities

Chain together a series of dagger slashes, each one dealing 15 damage. Every two consecutive attacks that hit an enemy generates one COMBO POINT (up to 3 can be stored)

Rush forward while INTANGIBLE, dealing 40 damage along the way. Spends all COMBO POINTS, damage is increased by 50% for each spent

Drops a bomb that triggers a delayed explosion. Deals 60 damage to enemies and stuns Scarlet if she is within the area of effect

Hide under the cloak to enter STEALTH and turn INTANGIBLE for 2 second(s). ATTACK or POWER triggered during this effect gain +100% Crit Chance

Shoot with the shotgun, dealing 250 damage in a wide cone. Stores 2 charges

Throw a pinch of ashes that creates a clouded area lasting 8 seconds. During this time, all Heroes standing in the area of effect are INTANGIBLE
Talents

SPECIAL now targets a farther location and deals +40% damage

Quest (x20:) Each kill with Werewolf POWER earns +0.5 DMG. Complete: POWER has a 40% chance to have no cooldown if it kills an enemy (for both forms)

Quest (x30): ATTACK or POWER triggered during Human DEFENSE earns Crit Chance +0.5% per enemy hit. Complete: +20% Crit Damage

TRAIT becomes activatable (with a 30 second cooldown) and HEALS 20% of Maximum Health when used. Maximum Health is reduced by 20%

After using POWER, the next ATTACK within 3 seconds delivers a flurry of 5 slashes with +20% increased damage

ATTACK has a 25% chance to cleave all around and deal +120% damage

Human: SPECIAL no longer affects Scarlet and bomb explodes as soon as it hits the ground. SPECIAL recharges 20% faster in both forms

SPECIAL applies IGNITE to hit enemies and gains +40% Crit Chance

Deal 60 damage all around when triggering DEFENSE

DEFENSE instantly grants 2 COMBO POINTS and lasts 20% longer

Maximum COMBO POINTS is increased by 2. POWER has +4% Crit Chance per COMBO POINT stored

Each Combo Point spent by POWER applies 8% damage dealt in the form of BLEED

SPECIAL applies VULNERABLE to enemies hit for 3 seconds

In Human Form, gain +10% Move Speed. In Werewolf Form, gain +20% Maximum Health

ATTACK gains +40% range and deals +20% damage

ATTACK triggered right after DASH triggers a double strike, dealing 400% damage and generating one COMBO POINT

Special hits enemies 30% farther. Special consumes one COMBO POINT and deals +40% damage

When at 3 COMBO POINTS or more, POWER triggers SPECIAL's effect upon use, dealing 40% of its normal damage amount

Each time you spend COMBO POINTS, each point spent: Human: restores 2.0 Health, Werewolf: increases ATTACK SPEED by 4% for 6 seconds

DASH can consume a COMBO POINT to send 4 spikes, with each one dealing 100% ATTACK damage to enemies it passes through

Each time Scarlet earns or spends COMBO POINTS, she gains a stack of Savagery (up to 20), each granting +1 DMG. Savagery stacks disappear after 5 seconds if no new stacks are gained

DEFENSE applies MARKED to the nearest enemy for 4 seconds. MARKED targets take +25% damage and spread this status to another nearby enemy when they die

ULTIMATE gains +30% range, deals +20% damage and applies IGNITE to enemies hit

Every 16 times POWER, SPECIAL or DEFENSE is used, clear ULTIMATE cooldown

Human: Ash cloud deals 20 damage per second to enemies inside. Werewolf: Devouring an enemy causes it to explode, dealing 40 to 120 area damage (depending on its size)

Human: Ash cloud restores 3 hit points per second to all Heroes within. Werewolf: Eating an enemy applies a 12 to 15 SHIELD to all heroes around (depending on its size)