Introduction

Sun Wukong is the 8th Hero from the Ravenswatch. The Monkey King Sun Wukong battles with his magical staff and stances to withstand powerful blows or crush ignorant foes dissuaded by his playful demeanor.
Abilities

Switch between YIN STANCE and YANG STANCE. YIN: All abilities and ATTACKS gain 10% LIFE ON HIT, on activation all heroes around gain 15 SHIELD for 6 seconds. YANG: Sun Wukong deals and takes 100% more damage, on activation all heroes around gain STRENGTH for 4 seconds

Chain attacks with the staff, with each successive move increasing its range and power. The full chain deals a total of 162 damage

Rush toward a nearby enemy then strike it for 60 damage. If other enemies are nearby, this ability chains up to two more times while INTANGIBLE. After landing POWER, Sun Wukong is briefly INTANGIBLE while leaping backwards

Launch prayer beads that orbit Sun Wukong for 5 second(s), dealing 32 damage per second to enemies affected

Block any attack for 0.5 seconds. If an attack is blocked, the blocking time is reset and Empty Palm's cooldown is refreshed. Blocking multiple attacks with one DEFENSE activation does not stack progression of Talents/Quests. On a successful block, if the attack still going then automaticlly block those attacks without pressing DEFENSE again

Sun Wukong becomes INTANGIBLE and summons 6 clones in the area, which will fight nearby enemies and attract their attention. Clones copy Sun Wukong's VITALITY and DMG and disappear after 10 second

Sun Wukong transforms for 20 seconds into a copy of another random hero, with all their standard Talents activated, of Epic quality. When transformed as Aladdin, TRAIT can only be activated once per transformation
Talents

Quest (x40): Each successful DEFENSE grants +0.5 ARMOR. Complete: Each block triggers an attack dealing 100% of the blocked damage as area damage

Quest (x7): Obtaining a Magical Object with Rare quality or higher grants +2 DMG. Complete: Grants +100 VITALITY but now only Hero or Magical Object heals are effective

Switching STANCE increases the power of the new STANCE for 7 second(s). YIN: +4% LIFE ON HIT. YANG: deals 20% more damage

After 10 successful DEFENSE actions, the next TRAIT activates AWAKENED STANCE for 12 second(s). AWAKENED STANCE grants both YIN and YANG effects without taking any additional damage

When SPECIAL is triggered, it applies a negative status effect to nearby enemies within range: YIN: VULNERABLE for 4 second(s) YANG: WEAKENED for 6 second(s)

Adds a crushing blow to the ATTACK combo, dealing 80 damage around the point of impact

ATTACK triggered after a DASH launches a rapid series of 5 strikes, each dealing 60% area damage

Gain +10% Move Speed. DASH can be held for up to 3 second(s) to sprint at high speed

When the SPECIAL effect expires, all the activation effects of the current STANCE are restarted. Special deals +20% damage

POWER can strike up to to 1 more time(s)

While SPECIAL is active, beads gradually increase their action radius, up to +24%, and hit all enemies present in the area

While SPECIAL is active, ATTACK makes beads ring, dealing 30% ATTACK damage all around

Enemies hit by POWER are soon afterwards struck by lightning dealing 20% damage all around the point of impact (ignore enemies armor)

SHIELD and STRENGTH effects triggered upon TRAIT activation last 60% longer

ATTACK triggered a successful DEFENSE launches a powerful punch, dealing 600% damage

Adds an explosion of fire to the activation of YANG STANCE, dealing 55 area damage and inflicting enemies with IGNITE

Adds an explosion of frost to the activation of YIN STANCE, dealing 44 area damage and inflicting enemies with CHILLED

Blocking with DEFENSE less than 0.2 second(s) after its activation triggers perfect block: YIN: restores 4 Health to all nearby heroes. YANG: deals 80 area damage

POWER can be held down to deliver the next strike to the same target and deals +12% damage

When SPECIAL ends, orbs sink into the ground to draw a sacred pattern that explodes after a short time, dealing 100 area damage

After POWER hits at least one enemy, the next ATTACK can be held down to store power, then released to deliver an energy beam dealing up to 220% POWER damage to all enemies it passes through

At the start of each DAY or NIGHT, reveal 2 point(s) of interest on the map. Personal Dream Shards gains are increased by 20%

ULTIMATE summons 3 additional clones

Whenever SPECIAL is cast, summon 3 Monkey Clones that fight for 8 seconds

During the ULTIMATE transformation, Sun Wukong can use a random ULTIMATE ability of the Hero copied. Transfiguration lasts 4 more seconds

ULTIMATE transformation grants all heroes around OMNIPOTENCE for 8 seconds. During OMNIPOTENCE, Heroes' POWER, SPECIAL and DEFENSE have a 0.5 second cooldown