Introduction

Carmilla is the 9th Hero from the Ravenswatch. Carmilla is described as a bewitching woman, torn between humanity and vampire savagery. She embodies the vampire fantasy and can use unnaturally strong abilities with her special resource, BLOOD.
Abilities

Passive: Carmilla uses BLOOD to fuel some of her abilities, or health when none is left. Active: Enter Winged Form, draining 9 BLOOD per second to gain +30% MOVE SPEED and BLOOD-free abilities. DAY: Every 1 second, restore 2 health to all nearby heroes. NIGHT: Gain +30% Crit Chance.

Chain a series of 5 attacks with clawed hands, with the last attack dealing +300% damage. The combo overall deals a total of 48 damage and earns 8 BLOOD point(s).

Carmilla sends a blood orb forward; holding the action consumes BLOOD to fuel it, dealing 80 area damage per second. Upon release, the blood orb explodes and deals 40 area damage. While channeling POWER, the orb can be slowly moved around.

Hold then release - Carmilla launches herself at the target location, then bites the closest enemy while INTANGIBLE, dealing 100 damage. Each successful bite earns 30 BLOOD point(s).

Carmilla transforms into an INTANGIBLE bat swarm for 0.65 second(s), dealing 30 damage to enemies passed through as BLEED. Holding the action consumes BLOOD to keep this form active for up to 3 second(s).

Consumes all BLOOD to launch a series of blood spikes erupting from the ground in front, dealing 450 damage per second to enemies in the area. Each BLOOD point consumed increases the damage by +1%. In Winged Form, Impalement does not consume BLOOD while still increasing its damage.

Summon a whip of blood, dealing 100 area damage. Next 12 ATTACKS use the whip to strike in large areas, with the combo overall dealing a total of 140 damage.
Talents

When not in combat, DEFENSE grants STEALTH and can be held without consuming BLOOD. DEFENSE deals +40% damage.

Quest (x30): Killing an enemy with SPECIAL's bite earns +1 VITALITY. Complete: Repeating this action restores 20 Health to Carmilla.

Quest (x20): Hitting an enemy with POWER held for at least 1 second earns +0.5 DMG. Complete: Repeating this action increases POWER explosion damage by +90%.

In Winged Form, activating TRAIT again consumes HEALTH equivalent to 20% of max health to recover up to 30 BLOOD points. This effect cannot be activated when health is below the required threshold and has a 5-second cooldown.

ATTACK deals +40% damage as BLEED.

Each enemy passed through by DASH earns 8 BLOOD point(s).

After DEFENSE, bats disperse around Carmilla dealing 60 area damage as BLEED.

Critical Hits deal +40% damage on enemies affected by BLEED.

After consuming HEALTH for at least 1 second(s) to fuel an ability, gain +3 REGENERATION.

Consuming BLOOD to fuel POWER gradually increases its damage up to +40% after 3.0 seconds of holding.

Distance covered before SPECIAL's bite increases its Crit Chance, up to +40%.

SPECIAL applies MARKED to bitten enemies for 4.0 seconds | MARKED targets take +25% damage and spread this status to another nearby enemy when they die

TRAIT pushes back nearby enemies and deals 200 area damage

During DEFENSE, Carmilla casts a bat every 0.50 second(s) that seeks out nearby enemies and pierces through them dealing, 26 damage

Increase maximum BLOOD reserve by 20%

POWER has +40% Crit Chance on enemies affected by BLEED

After a SPECIAL, the next ATTACK makes Carmilla rush forward, dealing 800% ATTACK damage to enemies passed through

In combat, standing still makes Carmilla seduce up to 2 non-boss enemies in front of her, applying WEAKENED and VULNERABLE for 6 second(s). Has a 6-second cooldown

After DASH or DEFENSE, the next ATTACK starts with a combo finishing move, dealing +100% damage

When activating TRAIT: DAY: restore 20 health to all nearby heroes NIGHT: Grants STRENGTH to all nearby heroes for 4.0 seconds

POWER's orb move speed is increased by 100% POWER explosion gains +20% range

SPECIAL implants a blood seed into the bitten enemy that shortly after triggers an explosion of POWER, dealing 80% area damage

At the end of their course, ULTIMATE blood spikes return toward Carmilla dealing 40% damage

Add a fourth move to ATTACK combo, impaling enemies in front, dealing 40% ULTIMATE damage

Increase the maximum number of ATTACKS transformed by ULTIMATE by 6

Add a fourth ATTACK to ULTIMATE combo, dealing +240% area damage