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Melusine

Melusine the Siren commands the waters and uses them to infuse the will-o-wisps at her side to submerge those foolish enough to be caught within her captivating song.

Introduction

Melusine

Melusine the Siren commands the waters and uses them to infuse the will-o-wisps at her side to submerge those foolish enough to be caught within her captivating song.

Abilities

Siren's Call
Type: trait
Siren's Call

Switch between SING STANCE and MOVE STANCE. SING STANCE casts a controllable WISP but immobilizes the Hero. MOVE STANCE revokes WISP and restores control to the Hero. In SING STANCE, DASH also revokes control of WISP. While exiting SING STANCE Melusine moves quickly for a brief moment

Wisp Attack
Type: attack
Wisp Attack

WISP suddenly dashes forward, dealing 21 damage to all enemies passed. Automatically enter SING STANCE when cast

Splatter
Type: power
Splatter

WISP pulses a splash of water, dealing 50 damage to all enemies around. Automatically enter SING STANCE when cast

Torrent
Type: special
Torrent

Send waves of water forward, dealing up to 100 damage. Torrent can still be cast during SING STANCE and does not revoke control of WISP

Dive
Type: defence
Dive

Dive into a pool of water, turning INTANGIBLE for a short time. Reemerge in MOVE STANCE

Water Bomb
Type: ultimate
Water Bomb

Melusine wraps herself in a water sphere and turns INVINCIBLE. After a short time or if triggered, the sphere explodes and deals 400 damage to all nearby enemies

Wisp Ballet
Type: ultimate
Wisp Ballet

Summon 6 autonomous WISPS that pursue and attack nearby enemies. After 4 seconds, the WISPS cast Splatter and then disappear. Melusine can still be damaged while channeling Wisp Ballet. Wisp Ballet can be cancelled early and its cooldown is proportional to the time it has been used (with a minimum of 10s)

Talents

Deep Beat
Type: starter | Unlock: Rank 0 | On upgrade: +20% of ATTACK's damage
Deep Beat

For every 4 ATTACKS that hit an enemy, generate a blast all around that deals 100% of ATTACK's damage. Counter resets when exiting SING STANCE

Bewitching Song
Type: starter | Unlock: Rank 0 | On upgrade: +1 second
Bewitching Song

When entering SING STANCE, apply WEAK to all nearby enemies for 3 seconds

Sea Dance
Type: starter | Unlock: Rank 2 | On upgrade: +2 Health + Hero Level
Sea Dance

In SING STANCE, CONTEXTUAL ACTION allows for quick teleportation to the WISP (5 seconds cooldown). Performing this action in combat restores 8 Health to all nearby heroes

Spring Water
Type: starter | Unlock: Rank 5 | On upgrade: +0.5 Health + Hero Level
Spring Water

Each wave from SPECIAL that hits an enemy restores 2 Health to all Heroes within the wave

Power Dive
Type: normal | Unlock: Rank 0 | On upgrade: +5% damage
Power Dive

DEFENSE triggers POWER's effect with a +20% damage increase when Melusine dives underwater

Protective Flow
Type: normal | Unlock: Rank 0 | On upgrade: +3 SHIELD + Hero Level
Protective Flow

Heroes passed by ATTACK gain 8 SHIELD for 6 seconds

Water Bubble
Type: normal | Unlock: Rank 0 | On upgrade:
Water Bubble

After DEFENSE is triggered, Melusine is surrounded by a bubble for 4 seconds, absorbing one instance of damage. The bubble then explodes and deals 60 area damage

Underwater Predation
Type: normal | Unlock: Rank 0 | On upgrade: +1 second
Underwater Predation

Hold DEFENSE to move underwater. All enemies passed become VULNERABLE for 4 seconds

Aftershock
Type: normal | Unlock: Rank 0 | On upgrade: +10% damage
Aftershock

POWER leaves a water core at the casting location that triggers POWER again after 1.5 seconds for 40% of its damage

Backwash
Type: normal | Unlock: Rank 0 | On upgrade: +15% damage
Backwash

When SPECIAL ends, add 3 additional waves coming backwards that deal 50% damage each

Freezing Splash
Type: normal | Unlock: Rank 0 | On upgrade: +5% range
Freezing Splash

POWER applies CHILLED to hit enemies and gains +15% range

Tidal Wave
Type: normal | Unlock: Rank 0 | On upgrade: +5% wider and longer
Tidal Wave

SPECIAL's waves are 20% wider and longer

Submerging Attack
Type: normal | Unlock: Rank 2 | On upgrade: +1% damage increase
Submerging Attack

ATTACK damage increases by 8% for each enemy hit (up to 6 hits, +48%). Resets if Melusine takes damage or exits SING STANCE

Geyser
Type: normal | Unlock: Rank 3 | On upgrade: +10% damage
Geyser

POWER deals +50% damage at its center

Water Communion
Type: normal | Unlock: Rank 3 | On upgrade: +10% damage
Water Communion

DEFENSE clears SPECIAL's cooldown and increases next SPECIAL's damage within 3 seconds by +40%

Soothing Presence
Type: normal | Unlock: Rank 4 | On upgrade: +1 Health + Hero Level
Soothing Presence

When in combat, passively heal 4 Health for all Heroes in the area every 5 seconds

Razor Tail
Type: normal | Unlock: Rank 4 | On upgrade: +100% of ATTACK damage
Razor Tail

DEFENSE makes Melusine strike with her tail, dealing 400% of ATTACK damage

Wisp Surge
Type: normal | Unlock: Rank 5 | On upgrade: +10% ATTACK SPEED
Wisp Surge

After casting SPECIAL, gain +40% ATTACK SPEED for 3 seconds

Waterlogging
Type: normal | Unlock: Rank 7 | On upgrade: +5% damage increase
Waterlogging

WISP gains 2 growth charges for each wave of SPECIAL that hits it (up to a maximum of 12 charges). Each charge increase the damage of the ATTACK by 20%, with each ATTACK consuming one charge

Final Burst
Type: normal | Unlock: Rank 7 | On upgrade:
Final Burst

After 3 successful attacks, WISP explodes when it disappears, dealing 40 area damage

Shimmering Scales
Type: normal | Unlock: Rank 8 | On upgrade: +2 ARMOR
Shimmering Scales

In SING STANCE, Melusine gains temporary +4 ARMOR every second, up to a maximum of 40

Enduring Wisp
Type: normal | Unlock: Rank 8 | On upgrade: +1 more time(s)
Enduring Wisp

When Melusine leaves SING STANCE, WISP remains active and automatically attacks surrounding enemies up to 4 times before then disappearing

Vortex Bomb
Type: ultimate | Unlock: Rank 0 | On upgrade:
Vortex Bomb

ULTIMATE's water sphere attracts nearby enemies and deals 40 damage per second to enemies hit

Healing Blast
Type: ultimate | Unlock: Rank 9 | On upgrade: +1 REGENERATION
Healing Blast

ULTIMATE explosion restores 60 health to all Heroes around and grants them +5 REGENERATION

Crescendo
Type: ultimate | Unlock: Rank 0 | On upgrade: +1 additional WISP
Crescendo

While ULTIMATE is channeled, Melusine gradually summons up to 3 additional WISPS

Overtone Singing
Type: ultimate | Unlock: Rank 9 | On upgrade: +10% damage
Overtone Singing

When entering SING STANCE, Melusine casts an additional ULTIMATE autonomous WISP that deals 40% damage