Introduction

Geppetto is the 7th Hero from the Ravenswatch. Geppetto, the Mad Inventor creates puppets to fight in his place—using his hammer to repair and protect or even launch his puppets toward enemies undermining the madness of his mind and power of those without.
Abilities

Build a DUMMY that draws enemies' attention and attacks them for 40 damage. Geppetto can have up to 3 DUMMIES built at the same time. DUMMIES can be dismantled using CONTEXTUAL ACTION and will self-destroy if they are too far from Geppetto

Attack with a hammer at close quarters, dealing 15 damage. DUMMIES hit are healed for 15% of their Maximum Health

Perform a powerful hammer strike that deals 25 damage. Closest DUMMY hit is displaced and deals 50 damage along its path

Hold then release to roll a bomb that explodes after a short duration, dealing 40 damage all around. DUMMIES hit are healed for 40% of their Maximum Health

Apply a 20 SHIELD on GEPPETTO and all DUMMIES for 6 seconds. Briefly grants INTANGIBLE at the start of the ability

Create an autonomous giant PUPPET that will attack the closest target and deal up to 77 damage per second. PUPPET follows Geppetto if no target is nearby and lasts up to 40 seconds

Make all active DUMMIES spin around and track nearby enemies, each one dealing 50 per second all around. DUMMIES under the effect of Overclock are INTANGIBLE. Cooldown is proportional to the number of DUMMIES effected
Talents

DASH can be held for up to 1 second(s), dealing 32 damage along its path and applying IGNITE to all enemies hit

SPECIAL creates a DUMMY when it explodes and deals 155% damage. Has no effect if the max number of DUMMIES are already active

TRAIT has 55% chance to build two DUMMIES at once

5 seconds after their creation, DUMMIES become UNSTABLE. If an unstable DUMMY is hit with POWER - or if it is destroyed or dismantled - this will cause it to explode, dealing 80 area damage

Adds an additional strike to ATTACK combo, dealing 400% damage

DUMMIES hit by Geppetto's ATTACK immediately attack in their current position, dealing 50% damage

DUMMIES gain 40% of Geppetto's VITALITY. Geppetto gains +5 ARMOR per active DUMMY

DEFENSE send bolts of lightning out towards DUMMIES, each one dealing 40 damage

Increase maximum active DUMMIES by 1. TRAIT has a 10% reduced cooldown

Whenever a DUMMY is destroyed, Geppetto and other DUMMIES gain STRENGTH for 4 seconds

When built by TRAIT, DUMMIES emit a blast, dealing 40 area damage

DUMMIES move 100% farther when attacking

While Geppetto has SHIELD, POWER affects all DUMMIES within range and deals +20% damage

Each time a DUMMY regains 30% of its Maximum Health, it shoots a homing missile that deals 15 damage to a nearby enemy

DUMMIES healed by SPECIAL also gain +8 REGENERATION

When three or more DUMMIES are active, Geppetto and DUMMIES gain +20% ATTACK SPEED

When the DEFENSE effect is applied, DUMMIES' next attack shoots lasers from their eyes, dealing 200% ranged damage

DUMMIES hit by SPECIAL are jerked toward the center of the explosion, dealing 40% of POWER damage along the way

DUMMIES have a 50% chance of attacking with their nose, dealing 160% damage on all enemies they hit

Holding POWER allows Geppetto to pull in a DUMMY in front of him. Upon release, the DUMMY that has been pulled in deals +40% damage across a 100% wider area

Instantly create 1 random Magical Object(s). Each upgrade to this talent will create an additional item

After 2-2.5 seconds of DEFENSE is applied, DUMMIES are struck by lightning and deal 36 damage around

When in combat, PUPPET sends a bomb around itself every 1 second(s), dealing 40 area damage

When the Meca-Puppet is built, it consumes any DUMMY built around to gain 20% max health and deal 10% more damage per DUMMY consumed

After a DUMMY is displaced by POWER, it activates the Overclock effect of the ULTIMATE for 1 second(s)

DUMMIES under the Overclock effect overheat, applying IGNITE to enemies hit, and lastly, explode to deal 80 area damage